Microsoft, that bastion, paragon, et cetera, of intellect is releasing a sequel to that clever, story-oriented, crpg (pronounced "crap" - the "g" is silent) Dungeon Siege.
That's right. Dungeon Siege II.
Having recently played the original, and thinking something along the lines of "what a magnificent work of crpg this is!" I shall go over why I think that something such as this is a bad idea.
1) It sucks.
2) The graphics were merely okay, and that was the best part.
3) It sucks.
The most delightful element, really, was the goblins, and the guy in the leisure suit was a bit much. At that point, I expected the game to take off into a nice steam-punky tunnel where I could find some redeeming qualities.
Hell no. Go kill a dragon, blah, blah, go kill a demon, blah, blah, go kill my goldfish.
At some point you face an army of the dead, but it's just not interesting. Keep hucking fireballs until everything dies.
While the game play was easy, and the graphics weren't bad, the game itself reminded me only vaguely of the tabletop RPGs, and then only in the "I hit it with my axe" juvinality that I got when I was 11.
And they made a sequel?
I truly long for the day when computer companies hire writers to come up with this stuff.
12.07.2005
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